![]() ![]() ![]() In this article, we focus on how to print text on screen to display properties to the user. We saw in the last tutorial how to use camera matrices to handle transformations for us in OpenGL 3.3 and above. In this article, we will learn how to port the 8th tutorial on printing fonts in OpenGL 3.3. 7 Dissecting the orthographic projection function.6 Obtaining the screen space position of the mesh to display text on it.
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